@startuml
sprite $opentelemetry [48x48/16] {
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0000000000000000000000000000000AFFFB000000000000
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00000000000000000000000000000AFFFFFFFB0000000000
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0000000000000000000000003EFFFFF9000CFFFFFFFFFB00
000000000000000000000003EFFFFFFF9000CFFFFFFFFFA0
00000000000000000000003EFFFFFFFFF9000CFFFFFFFFF1
0000000000000000000003EFFFFFFFFFFF9000CFFFFFFFB0
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00000000000000000000EFFFFFFFFFFFFFFF9000CFFFC000
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000000000000000000008FFFFFFFFFFFFFFFFF2000200000
0000000000000000000009FFFFFFFFFFFFFFFF1000000000
00000000000000000000009FFFFFFFFFFFFFF40000000000
000000000000000000680009FE842249FFFF400000000000
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00000000000000009FFFFC10000143000020000000000000
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0000000009FFFFFFFFFFF800CFF4006FF900000000000000
000000002FFFFFFFFFFFFD004FFFDEFFF200000000000000
000000000EFFFFFFFFFFFA0006FFFFFF4000000000000000
0000000002EFFFFFFFFFA0000028BB710000000000000000
00000000002EFFFFFFFA0000000000000000000000000000
000000001002EFFFFFA00000000000000000000000000000
0000002DF6002EFFFA000000000000000000000000000000
000002EFFF6002EFA0000000000000000000000000000000
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09FFFFFFFE30000000000000000000000000000000000000
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000000010000000000000000000000000000000000000000
}


!define DEV2_OPENTELEMETRY(_alias) ENTITY(rectangle,black,opentelemetry,_alias,DEV2 OPENTELEMETRY)
!define DEV2_OPENTELEMETRY(_alias, _label) ENTITY(rectangle,black,opentelemetry,_label, _alias,DEV2 OPENTELEMETRY)
!define DEV2_OPENTELEMETRY(_alias, _label, _shape) ENTITY(_shape,black,opentelemetry,_label, _alias,DEV2 OPENTELEMETRY)
!define DEV2_OPENTELEMETRY(_alias, _label, _shape, _color) ENTITY(_shape,_color,opentelemetry,_label, _alias,DEV2 OPENTELEMETRY)
skinparam folderBackgroundColor<<DEV2 OPENTELEMETRY>> White
@enduml